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Tuesday, August 28, 2007

 

Forensic Animation

Forensic animation is a newer legal tool used in just about every type of legal suit imaginable. In murder cases forensic animation can be used to recreate a forensic crime scene. In car accident cases this legal video tool can be used to recreate the accident and to determine who was at fault. However, while this technology is very effective, before it can be used as evidence it needs to be evaluated by the court for its admissibility.
The admissibility of forensic animation depends on several factors. First of all the court is going to look at how objective the animation is. They are going to look for significant biasing of the animated footage, which can give one side an unjust advantage. Next the court is going to look at the data used in creating the animation. The data used must be verifiable and it must be supported by witness testimony or authoritative facts. Finally, the forensic animation must be easy to understand and be relevant to the case at hand.
Forensic animation, while intriguing and helpful, is not right for every type of case. It is expensive and it takes time to generate. For most average forensic animation presentations under 3 minute, you should expect a turn around time of between 1 and 3 months. You should also expect to pay $6,000 plus for a piece of forensic animation. The actual cost that you will incur is going to depend on how long the piece needs to be, the complexity of the animation used, how soon you need the piece by and what forensic animation company you use.
The cost of forensic animation mostly goes towards the labor costs. In fact, labor is going to make up about three quarters of the total cost of your animation presentation. Some of the labor costs that your project will incur include: consulting, model generation, camera animation and actor animation. Again the actual costs that you will be charged are going to depend greatly on the complexity of the animation that needs to be generated and the company that you work with.

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